Game Dev

Game Asset Planning Workflow

Plan and generate early concept and 3D assets for a prototype.

Who this is for: Indie game teams and concept artists

What this workflow helps with

Game Asset Planning Workflow helps you plan and generate early concept and 3D assets for a prototype. Use the recommended AI tools below and follow the steps to move from a rough start to a finished result, then refine with human review.

Common scenarios & use cases

This workflow covers the granular tasks people actually do:

Define a style guide and asset list
Generate concept images
Create 3D drafts
Organize assets for engine import
Plan the asset pipeline

Recommended AI tools

Step-by-step workflow

  1. Define the target style guide and asset list.
  2. Generate concept images in Scenario or Leonardo AI.
  3. Create 3D drafts in Meshy where needed.
  4. Organize and import assets, documenting the pipeline.

How to use this workflow

  • Use naming conventions early to avoid asset chaos.

Things to watch

  • Expect cleanup and optimization before production use.

Related workflows

Use this workflow outside 2C Studio

Open the recommended official AI tools and complete the task directly on those platforms.